Bullet Hell Lane Shooter
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Devlog
- April 08, 2019 by ADMAN#Progress Report, #Game Dev, #DevelopmentBULLET HELL LANE SHOOTER'S DEVELOPMENT IS CURRENTLY ON HOLD. OK, But Why? So a few weeks back I had a major hardware failure with my PC which meant replacing most of the major components. All the data... Continue reading
- January 14, 2019 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working/Changed: Fixed a bug with the new up/down movement when using a gamepad. Various bug fixes. Added a new item that forces the player to move up or down. More waves added. What I Need To... Continue reading
- November 14, 2018 by ADMAN#Game Dev, #Progress Report, #DevelopmentWhat's Working/Changed: Levels changed to be more fun and interesting. Menus working with controllers. Various tweaks and changes. Screenshot feature added. Changes to controls; can now use W/S to mov... Continue reading
- October 12, 2018 by ADMAN#Game Dev, #Progress Report, #DevelopmentWhat's Working/Changed: First boss designed and implemented with placeholder art. Including some basic animation. Main and end demo menus added. Sound mixer implemented. Options menu implemented and m... Continue reading
- September 22, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working/Changed: Removed custom inspector stuff as it wasn't working out. Various tweaks. New art work - Sprites for item pick ups. Rough design of the first boss complete. New enemy types desi... Continue reading
- August 19, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working/Changed: DualShock 4 controller support added (Xbox 360 pad currently not supported, I'm working on a solution). Updated to a more recent version of Unity. Added custom inspectors which... Continue reading
- July 17, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working/Changed: New special weapon added, Quake. It goes down the lane destroying all enemies in its path. Added an explosion effect when objects are destroyed. More sound effects added. Vario... Continue reading
- June 21, 2018 by ADMAN#Game Dev, #Progress Report, #DevelopmentWhat's Working/Changed: Fixed that script so now all objects respond to getting hit. Set up a system that spawns boss fights. There's only one in there at the moment though. Set up a thing that displa... Continue reading
- May 18, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working/Changed: Weapon pickups added. Basic checkpoint system added. New HUD elements for displaying health and weapons. New system that activates certain weapons and modifiers on certain wave... Continue reading
- May 06, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working/Changed: Wave system that now stores the information within a list that goes through as the game progresses. Fixed the item spawning for pickup items to use a better implemented weighte... Continue reading
- March 08, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: All the 3D models are made Made some art changes to a couple of objects Fixed some bugs with the wave system What I Need To Work On: Textures and shaders for the models Saving and load... Continue reading
- February 12, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentThat image is a little old, but it shows how the new player model looks. What's Working: Lives system somewhat implemented 3D models for various things have been made and put into the game All items,... Continue reading
- January 15, 2018 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Content system UI mostly there. Partially implemented new item; Bomb. What I Need To Work On: Saving and loading for the content creation system Loading enemy, weapon, and boss types i... Continue reading
- November 13, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Content creation system is mostly complete, waves, lanes, and lane sequences can be added. The UI for the menu enables and disables items dynamically. Switching between things keeps th... Continue reading
- October 30, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Rewrote the object spawning system. It now works on a timing system, and is iterating through a list of objects. Universal controller that handles weapon drops and pickups Controller t... Continue reading
- September 20, 2017 by ADMAN#Progress Report, #Development, #Game DevWhat's Working: Player can now obtain other firing types that modify the firing mode. Players can now pick up and use special limited use weapons, currently implemented ones are a laser that instantly... Continue reading
- September 01, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Updated the turret enemy with more customisation as well as some additional tweaks. Camera now tracks the player. New enemy type, Ricocheting Bullet. Everything in the game now takes D... Continue reading
- August 29, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Two new enemy types, Laser and Turret Couple of additional gameplay mutators Additional tweaks and changes What I Need To Work On: More enemy types Weapons and power ups Visual feedbac... Continue reading
- August 10, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: A system that handles gameplay modifiers Modifier items that appear in the lanes now work, and several effects are working as intended What I Need To Work On: Making more in-depth game... Continue reading
- August 07, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Added some additional levels New enemy type (See GIF), a enemy that moves from side-to-side between lanes Changed the shooting mechanics to let the player shoot more frequently Made so... Continue reading
- July 10, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Pattern selection system works and now uses the update cycle Score/Wave causing pattern to change Specific patterns can be selected based on wave number and can set to random. What I N... Continue reading
- July 03, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentWhat's Working: Pattern selection system prototype working Score/Wave causing pattern to change Specific patterns can be selected based on wave number and can set to random. What I Need To Work On: Im... Continue reading
- June 05, 2017 by ADMAN#Progress Report, #Game Dev, #DevelopmentSorry for the wait. What's Working: Enemies now shoot at the player. Player can shoot and items on the lane get destroyed, including non-enemy items. What I Need To Work On: Pattern selection sub-syst... Continue reading
- May 16, 2017 by ADMAN#Progress Report, #Development, #Game DevWhat's Working: Random objects spawning on the lanes Random pattern selection* Game now starts its self What I Need To Work On: *Pattern selection fails once I add more lanes, so that needs to be fixe... Continue reading
- May 09, 2017 by ADMAN#Progress Report, #Development, #Game devFixed the random picking of objects. Switched from C#'s Random class to Unity's one and it works better now. Now I just gotta tweak the amounts so certain things are rarer spawns. That being said, I d... Continue reading