01/09/2017 Progress Report

What's Working:

  • Updated the turret enemy with more customisation as well as some additional tweaks.
  • Camera now tracks the player.
  • New enemy type, Ricocheting Bullet.
  • Everything in the game now takes Delta Time into account, this should hopefully mean less dodgy physics at higher framerates.

What I Need To Work On:

  • More enemy types
  • Weapons and power ups
  • Visual feedback from the HUD on various things
  • Making more levels
  • Lives system

Other Things I'm Doing:

  • Considering what to name the game
  • Going to do some 3D models for the player and such soon
  • Visual graphics and images
  • Trying to figure out a new way of doing wave generation that makes it a complete mess with one script

Future Things:

  • Boss fights
  • Checkpoints
  • Pausing
  • Sound and Music
  • Art assets
  • Controller support
  • Saving/Loading
  • Graphics/Gameplay/Sound options
  • Difficulty levels
  • Bonus stuff

A Few Other Words:

I haven't got much to say right now, but thanks to the person that suggested SmoothDamp for the camera movement. It looks much nicer. Additionally, I started using Delta Time in my calculations, so there should be less framerate specific problems.

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