01/09/2017 Progress Report
Bullet Hell Lane Shooter » Devlog
What's Working:
- Updated the turret enemy with more customisation as well as some additional tweaks.
- Camera now tracks the player.
- New enemy type, Ricocheting Bullet.
- Everything in the game now takes Delta Time into account, this should hopefully mean less dodgy physics at higher framerates.
What I Need To Work On:
- More enemy types
- Weapons and power ups
- Visual feedback from the HUD on various things
- Making more levels
- Lives system
Other Things I'm Doing:
- Considering what to name the game
- Going to do some 3D models for the player and such soon
- Visual graphics and images
- Trying to figure out a new way of doing wave generation that makes it a complete mess with one script
Future Things:
- Boss fights
- Checkpoints
- Pausing
- Sound and Music
- Art assets
- Controller support
- Saving/Loading
- Graphics/Gameplay/Sound options
- Difficulty levels
- Bonus stuff
A Few Other Words:
I haven't got much to say right now, but thanks to the person that suggested SmoothDamp for the camera movement. It looks much nicer. Additionally, I started using Delta Time in my calculations, so there should be less framerate specific problems.
Get Bullet Hell Lane Shooter
Bullet Hell Lane Shooter
Bullet Hell Lane Shooter made in Unity.
Status | Canceled |
Author | ADMAN |
Genre | Shooter |
Tags | Abstract, Bullet Hell, lane-shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- PROJECT ON HOLDApr 08, 2019
- 14/01/2019 Progress ReportJan 14, 2019
- 14/11/2018 Progress ReportNov 14, 2018
- DEMO DAY 23 DEMO OUT NOWOct 31, 2018
- 12/10/2018 Progress ReportOct 12, 2018
- 22/09/2018 Progress ReportSep 22, 2018
- 19/08/2018 Progress ReportAug 19, 2018
- 17/07/2018 Progress ReportJul 17, 2018
- 21/06/2018 Progress ReportJun 21, 2018
- 19/05/2018 Progress ReportMay 18, 2018
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