21/06/2018 Progress Report


What's Working/Changed:

  • Fixed that script so now all objects respond to getting hit.
  • Set up a system that spawns boss fights. There's only one in there at the moment though.
  • Set up a thing that displays story text during checkpoint rounds. Needs tweaking as it currently takes up too much real estate and can obscure things on the screen.
  • You can now pause the game.
  • Various tweaks and changes.

What I Need To Work On:

  • Visual feedback for objects being destroyed.
  • Textures and shaders for the models.
  • Continued 3D modelling.
  • Visual feedback from the HUD on various things.
  • Making more levels.
  • Boss fights.

Other Things I'm Doing:

  • HUD design.
  • Sound and Music.
  • Controller support.

On-Hold:

  • Loading enemy, weapon, and boss types into the content creator.
  • Saving and loading for the content creation system.
  • Pause menu options.
  • Graphics/Gameplay/Sound options.

Future Things:

  • Art assets.
  • Saving/Loading.
  • Main menu stuff.
  • Difficulty levels.
  • Bonus stuff.

A Few Other Words:

I have decided to give up on trying to make a new demo for the next Demo Day in favour of releasing a new one with more robust and finished content. Particularly with some newer and more finalised art.

Anyway, I've added a system to put bosses in the game, with additional art and scripts that should trigger when they appear. The first boss is pretty simple though.

I added a way to pause the game and started adding some stuff for a menu to alter various options, but decided to put it on hold because I'm not sure what to add to those menus and Unity's UI stuff was giving me a headache.

I've been doing some research into shaders and will probably be jumping into that type of stuff soon. I'm not sure what to tell you to expect, it's been a while since I did anything shader related, but at least my models won't look like placeholders by the time I'm done. I hope.

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