20/09/2017 Progress Report
Bullet Hell Lane Shooter » Devlog
What's Working:
- Player can now obtain other firing types that modify the firing mode.
- Players can now pick up and use special limited use weapons, currently implemented ones are a laser that instantly destroys anything it hits, and a freeze shot that temporarily freezes anything it hits.
- Additional tweaks to various things.
What I Need To Work On:
- More enemy types
- More weapons and power ups
- Visual feedback from the HUD on various things
- Making more levels
- Lives system
Other Things I'm Doing:
- Considering what to name the game
- Going to do some 3D models for the player and such soon
- Visual graphics and images
- Rewriting the object spawning systems
Future Things:
- Boss fights
- Checkpoints
- Pausing
- Sound and Music
- Art assets
- Controller support
- Saving/Loading
- Graphics/Gameplay/Sound options
- Difficulty levels
- Bonus stuff
A Few Other Words:
So now I'm beginning the long and challenging task of rebuilding the object spawning code. I'm keeping a copy of my old code on the off chance stuff goes wrong, but hopefully I should be able to get a new system in and working. Problem is, the last time I "rewrote" a large section of my code, it took almost two months. So if I don't post much for a while, that'll be why.
Get Bullet Hell Lane Shooter
Bullet Hell Lane Shooter
Bullet Hell Lane Shooter made in Unity.
Status | Canceled |
Author | ADMAN |
Genre | Shooter |
Tags | Abstract, Bullet Hell, lane-shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- PROJECT ON HOLDApr 08, 2019
- 14/01/2019 Progress ReportJan 14, 2019
- 14/11/2018 Progress ReportNov 14, 2018
- DEMO DAY 23 DEMO OUT NOWOct 31, 2018
- 12/10/2018 Progress ReportOct 12, 2018
- 22/09/2018 Progress ReportSep 22, 2018
- 19/08/2018 Progress ReportAug 19, 2018
- 17/07/2018 Progress ReportJul 17, 2018
- 21/06/2018 Progress ReportJun 21, 2018
- 19/05/2018 Progress ReportMay 18, 2018
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