09/05/2017 Progress Update
Bullet Hell Lane Shooter » Devlog
Fixed the random picking of objects. Switched from C#'s Random class to Unity's one and it works better now. Now I just gotta tweak the amounts so certain things are rarer spawns.
That being said, I don't think I have enough enemy types. I currently have three; a bullet (Which I'm saving for bosses), enemy (Which also shoots bullets), and a wall. Maybe I should break down the enemy type further into sub types which have different behaviour patterns or something.
The other objects on the lane are player lives and random game modifiers. Nothing actually works at the moment, but once I've tweaked the spawning rates amongst other things, I'll probably get to work on the major gameplay systems.
Get Bullet Hell Lane Shooter
Bullet Hell Lane Shooter
Bullet Hell Lane Shooter made in Unity.
Status | Canceled |
Author | ADMAN |
Genre | Shooter |
Tags | Abstract, Bullet Hell, lane-shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- PROJECT ON HOLDApr 08, 2019
- 14/01/2019 Progress ReportJan 14, 2019
- 14/11/2018 Progress ReportNov 14, 2018
- DEMO DAY 23 DEMO OUT NOWOct 31, 2018
- 12/10/2018 Progress ReportOct 12, 2018
- 22/09/2018 Progress ReportSep 22, 2018
- 19/08/2018 Progress ReportAug 19, 2018
- 17/07/2018 Progress ReportJul 17, 2018
- 21/06/2018 Progress ReportJun 21, 2018
- 19/05/2018 Progress ReportMay 18, 2018
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