10/08/2017 Progress Report

What's Working:

  • A system that handles gameplay modifiers
  • Modifier items that appear in the lanes now work, and several effects are working as intended

What I Need To Work On:

  • Making more in-depth gameplay modifiers
  • More enemy types (This might take longer than I would like)
  • Visual feedback from the HUD on various things
  • Making more levels
  • Lives system

Other Things I'm Doing:

  • Considering what to name the game
  • Going to do some 3D models for the player and such soon
  • Visual graphics and images

Future Things:

  • Boss fights
  • Pausing
  • Sound and Music
  • Art assets
  • Controller support
  • Saving/Loading
  • Difficulty levels
  • Bonus stuff

A Few Other Words:

Posting multiple updates in one week is pretty rare for me, but considering the amount of progress I made, I figured it was worth doing. Right, so gameplay modifiers. If you're confused as to what these are; they're items that occasionally randomly spawn in lanes and will change how the game behaves for a set period. Currently, the only ones I have implemented are; slowing down or speeding up objects coming down the lane, disabling spawning on a lane where the modifier was picked up, removing the firing limiter to let the player shoot as much as they want, disabling weapons, disabling the ability to jump from the bottom to top (And vice versa) of the screen, and a temporary God Mode where the player can't take damage.

Setting this system up only took maybe two days, which I partly chalk up to thinking ahead and building several things in a way where they could be easily changed by other parts of the program. Either way, I'm pretty happy with the progress made. I thought this would take a couple of weeks.

On that note, I will probably rebuild the system I use to generate "levels" in the game. Because if I keep going the way it's going, I'll end up with a single script with 40,000 lines of code. Unfortunately, I don't know of a good alternative.

And apologies for not making a video showing the gameplay modifiers in action, I'd have to edit it together which would take a bit of time. I'll try and do it in the next few days and either update this post or make a new one showing them off.

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