07/08/2017 Progress Report



What's Working:

  • Added some additional levels
  • New enemy type (See GIF), a enemy that moves from side-to-side between lanes
  • Changed the shooting mechanics to let the player shoot more frequently
  • Made some changes to the playing field to let make the objects spawn closer, as well as some visual changes (The GIF is from an older video, but you'll see what I mean next time)

What I Need To Work On:

  • Making more levels
  • Modifier items
  • Lives system
  • Additional enemy types

Other Things I'm Doing:

  • Additional game mechanics (Caused via modifiers or scripting)
  • Considering what to name the game
  • Going to do some 3D models for the player and such soon

Future Things:

  • Boss fights
  • Pausing
  • Sound and Music
  • Art assets
  • Controller support
  • Saving/Loading
  • Difficulty levels
  • Bonus stuff

A Few Other Words:

I used a Lambda expression for the first time ever, and it works. I don't really know why or how though. But Hell, it works. Also, this specific enemy is something I have been working on for over a month, because my code base is kind of a mess at this point, or rather; the way I code, and the way Unity expects me to code are very different things. I'm used to be a little lower level in terms of programming, so the component-based, high level scripting of Unity is not really something I get along well with. It just comes off as a lot of bloat at time. Especially with how you get access to things.

Anyway, I'm not entirely sure where to go from here. Making more enemy types seems like a chore if they take as long as this one did, so I'll probably do some work on modifiers instead. And if anybody is good at doing low-poly models with very sharp art design, hit me up.

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