06/02/2020 - Cargo and UI Progress


UI Stuff!

This is just a rough example of what the UI is looking like right now. On the left side, we have various variables that relates to the ships status. Currently the only one that sort-of works is Hull Integrity; the number goes down if you hit rocks and such. The others will be implemented properly later.

On the right side is an inventory. It shows the orders you're currently on-call for, the manifest for all the items you're supposed to have for those orders, and then the actual ship inventory from the ship's cargo hold and external cargo containers.

Cargo Containers

                 

These aren't completely final in terms of sprite art. However, once I get around to getting them work, they will expand the player's cargo inventory and follow the ship much like trailers on a truck would. I need to attach some hinge joints to these things and figure out a way to manage them.

Other Stuff

Implemented some player statistics including total time spent playing game and the player name. I'm currently saving this info using PlayerPrefs in Unity, but will probably move it to an XML file at some point.

So that's a quick summary of what's been going on. I am back streaming again, in case you want to see me dev every Tuesday, Wednesday, and Thursday in the early afternoons.

Hopefully I'll update again next week or relatively soon.

And one more thing, I will try and prepare a demo for /agdg/'s Demo Day 32. No guarantees though.

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