08/10/2020 - A Round Of Tweaking


Intro

This is probably gonna read off as one giant set of patch notes, and that's because it kind of is.

New Features:

  • Missions can now be failed, with a loss of reputation.
  • In-game mouse cursor.

Changes & Additions:

  • New fonts for various UI elements.
  • Added the following cargo types: Animal Materials, Cheese, Construction Material, Data Chips, Pizza, Plasma Generator, Potatoes, Skub, Video Data Tapes.
  • Various sounds will now randomly pitch shift to alleviate repetition.
  • Removed various Unity default sprites and replaced them with custom ones.
  • Planets can now have a ring around them. (Work in progress)
  • Updated sprites for stations. Advanced stations now have their own sprite. 
  • Controls page now lists controls for PS4 and Xbox  controllers.
  • Updated game overview section in the main menu.
  • Incoming delivery button has additional text on it saying whether or not a mission was a success.
  • Manifest buttons now show average cargo integrity.

Bug Fixes:

  • Map sprites are now filtered and sprite attributes changed.
  • Small tweaks and changes.

Things Still To Do:

  • Adjust damage ratios for hull and cargo items
  • Adjust mass of ship and cargo containers relative to the total mass of the cargo carried.
  • Various objects that should be prefabs are currently not, and that needs to be fixed.
  • Additional sound effects.
  • (BUG) Fix station UI overlapping each other
  • (BUG) Fix when world generation does not spawn any other stations or points of interest.
  • (BUG) Fix weird ghost hitbox around stations.

Closing Comments:

First of all, there will not be any game dev streams next week. I just need a bit of a break to think some things over.

I've done a surprising amount in the past couple of weeks. Doing small tweaks to the game to help make it better and generally more pleasing have given me a bit of a moral boost. There's still quite a bit to do on my TODO list (A whole freaking lot), but I can kinda make out a dim light at the end of the tunnel. Demo Day 36 is the next target, and I want to get quite a lot done by then. After that though... We'll see what kind of feedback I get.

Take care.

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