Bullet Hell Lane Shooter
A downloadable game for Windows
Currently untitled Bullet-Hell game made in Unity. Intended to be released for PC.
PROJECT CANCELLED
Controls:
Keyboard/Mouse
A = Move Left
D = Move Right
Space = Jump (Move between top and bottom of the screen)
Left Mouse Button = Fire main weapon (Holding will auto-fire)
Right Mouse Button = Fire Special Weapon
Esc = Pause
F10 = Take Screenshot (Images stored in BulletHellLaneShooter_Data\Screenshots)
DualShock 4
X = Fire main weapon (Holding will auto-fire)
Square = Fire Special Weapon
Triangle = Jump
L1 / Right D-Pad = Move Right
R1 / Left D-Pad = Move Left
Left Analogue Stick = Move
Options Button = Pause
DualShock 4 controller supported natively. To use Xbox 360/Xbox One controllers you will need to manually change the controls in the splash screen.
Additional Notes:
The game supports framelimting and VSync, you can do this by adding the following launch arguments.
-maxfps <e.g. 30, 60, etc.> -vsync <1, 2, or 3>
Or via the in-game menu.
Currently, the graphics options must be set via the splash screen before starting the game.
Feedback:
Feel free to leave feedback or suggestions on this pages comments or contact me directly.
Status | Canceled |
Platforms | Windows |
Author | ADMAN |
Genre | Shooter |
Made with | Unity, Blender, Bfxr |
Tags | Abstract, Bullet Hell, lane-shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Accessibility | Configurable controls |
Links | Homepage |
Download
Install instructions
Download the zip file, then unpack it, go to the unpacked folder, and launch the executable.
Development log
- PROJECT ON HOLDApr 08, 2019
- 14/01/2019 Progress ReportJan 14, 2019
- 14/11/2018 Progress ReportNov 14, 2018
- DEMO DAY 23 DEMO OUT NOWOct 31, 2018
- 12/10/2018 Progress ReportOct 12, 2018
- 22/09/2018 Progress ReportSep 22, 2018
- 19/08/2018 Progress ReportAug 19, 2018
- 17/07/2018 Progress ReportJul 17, 2018
Comments
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Thanks for the feedback. Good to know the movement is more or less good, and I've been meaning to find a solution to the hovering in the middle issue.