15/08/2022 - First Trailer!
The First Trailer Is Here!
Watch it!
I'll talk more about the trailer in a bit, let's get the usual business out the way first.
What's New?
- An upgrades menu has been added:
- Players can now increase their health.
- Enemy sizes can be changed to be either 1.5 times larger, or 20% smaller.
- Players can now change the player sprite to one of several or symbols and images.
- There is now a stats screen showing highest score, kill counts, total points, etc.
- Various settings are now saved and will be loaded each time player's start the game. No more lost progress.
- The game now supports Linux, including Steam Deck!
What's Changed?
- New logo (You probably knew that already if you follow the Itch page).
- Music for the main menu has been changed.
- SFX for menus has been changed.
- Menus can now be navigated with a controller (It's not perfect though, working on it)
- New background video for the main menu
- Game Over screen now fades in.
What's Fixed?
- Credits screen has been adjusted slightly for a better size.
- Fixed a bug on the game over screen where the points and kill counts values were swapped.
Trailer
So I made a trailer for something called /v/3, which is a showcase of indie games from /v/ and /vg/agdg. It was fun seeing other people's games, and I even wishlisted a couple. Anyway, it's not much of a trailer, not too flashy or anything; but it gets the point across. Weirdly, in the time since I made that trailer and when it came out, I've made an alarming amount of progress with the game.
I'm almost finished.
Almost.
I'm sure that comment will age well, but I also can't think of much else to add at this point. With the upgrade menu done, I've hit all the major milestones I've wanted to hit, and now I just need to fix up bugs. It's mostly UI issues though, which hopefully shouldn't be too big of a deal. I might take some time and make more music and sound effects for things and go through everything with a fine tooth comb and make small changes here and there.
The end is in sight. I hope.
Actually on that note, I still need to test the game on Android. Hopefully it just works. But it it doesn't, I'm gonna have a lot of work to do.
That's all for now. I'm gonna take it easy in August and then we'll see what happens in September. Later.
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Rotaction
Rotation & Action. Survive as long as you can.
More posts
- 31/10/2023 - Android Update & Future PlansOct 31, 2023
- Rotaction Xmas Sale!Dec 15, 2022
- 09/09/2022 - ROTACTION NOW AVAILABLE!Sep 09, 2022
- 01/09/2022 - Rotaction Is Completed, Release Date!Sep 01, 2022
- Temporary Removal of Browser VersionJul 07, 2022
- 30/06/2022 - New SoundsJun 30, 2022
- 09/06/2022 - Post-ProcessingJun 09, 2022
- 01/06/2022 - Enemy Spawning ImprovementsJun 01, 2022
- 2022/05/19 - Improvements from Demo Day 44May 19, 2022
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