09/06/2022 - Post-Processing
Rotaction » Devlog
Again, Itch won't let me embed the video file.
I know I said there wouldn't be an update for a while, but I still managed to do stuff this week, so here I am.
What's New?
- Added some post-processing effects in the form of vignette and bloom.
- The post-processing effects animate when the player gets hit.
- Health bars now rotate with the player.
- The player now recoils a bit when shooting.
- New UI for menu buttons.
What's Changed?
- Wave enemy's hitbox has been slightly reduced.
- Popper enemy no longer damages the player if they spawn on top of them.
What's Next?
Coming up is a lot UI stuff. I've already made a start with some new UI buttons (Not actually new, I nicked them from Space Cart) and will be working on UI masks for the menus, new sprites for dropdown menus and other buttons. I also need some new fonts for all of those, and for a new logo, which I need to do some design work for.
I still haven't made a dent into making any new sound stuff, but I will soon. I need to find the right tools.
I know it's a small update, but I wanted to get it out of the way. Till next time.
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Rotaction
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More posts
- 31/10/2023 - Android Update & Future PlansOct 31, 2023
- Rotaction Xmas Sale!Dec 15, 2022
- 09/09/2022 - ROTACTION NOW AVAILABLE!Sep 09, 2022
- 01/09/2022 - Rotaction Is Completed, Release Date!Sep 01, 2022
- 15/08/2022 - First Trailer!Aug 15, 2022
- Temporary Removal of Browser VersionJul 07, 2022
- 30/06/2022 - New SoundsJun 30, 2022
- 01/06/2022 - Enemy Spawning ImprovementsJun 01, 2022
- 2022/05/19 - Improvements from Demo Day 44May 19, 2022
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