01/06/2022 - Enemy Spawning Improvements


After a couple of weeks, I'm back with another update;

What's New/Changed?

  • Revamped the enemy spawner. Now enemies can appear in grouped multiples and in a sequence.
  • The controller that manages the enemy spawns has been adjusted for better performance.
  • Fixed a bug where the player could shoot bullets of a colour they weren't actually switched to.
  • Updated the shield that appears upon getting hit to make it smaller and faster. Trust me, it looks better.
  • Added on screen alerts to tell the player when they lose or gain health.
  • Added some logos to the main menu.

The new spawners are still a work in progress, but they seem to provide a little bit of extra variety. I'm particularly fond of the sequence spawning mechanic, especially with the ring enemy where they can spawn in the sequence while the player is surrounded by enemies. It adds a nice challenge.

Everything else is fairly minor. A lot of small changes and fixes. The text alerts for gaining/losing health are new, but I'm not really sure about the look of them. They also need more use outside of just telling the player about their health. Maybe I can use them for a tutorial/control guide type of thing. I'll work on it.

What's Next?

To be quite frank, I'm not sure. I suppose I should start working on the sound effects for the game. The current ones are place holders after all. Then I also need to think about music. After that, UI design. So most of the work for a while will probably be art and sound focused.

It's Jubilee weekend in the UK this week, I'm gonna be taking a bit of time off. But this shouldn't affect the streaming schedule. Next update might not be for a while though. See you then.

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