Túr: Hunger, Pain, & Monsters
Túr is the Irish Gaelic word for tower. Make your way through multiple levels of this dungeon crawling roguelike. Unlike other RPGs, levels don't exist here. Instead, battles are determined by strength.
Strength is improved by making sure your party gets well fed and well rested. Failure to do so will lead to your party becoming weaker. Becoming hungry will cause tiredness to take a greater toll. And becoming too tired will lead to your demise in the tower. You would do well to make camp often.
Demo Notes:
- There are audio issues with the browser build. Either play the game in an emulator or on real hardware, or mute the tab the game is running on.
- The demo contains the first 10 levels.
- This is not the full game, features are still in development.
- Placeholder art galore, you have been warned.
Controls:
| Keyboard | GB | What It Does |
| Arrow Keys | D-Pad | Movement |
| Z | A | Confirm |
| X | B | Back |
| Shift | Select | Healing & Status Menu (Out Of Battle) |
| Enter | Start | Pause Menu (Out Of Battle) |
Credits:
Created by Adam Lutton
Made in GB Studio
Audio in Bfxr, Audacity
UI Frame from 2bitcrook's asset pack
| Status | In development |
| Platforms | HTML5 |
| Author | ADMAN |
| Genre | Role Playing |
| Tags | 2D, analogue-pocket, Dungeon Crawler, Game Boy, Homebrew, Indie, Perma Death, Pixel Art, Roguelike |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
Tur_2026-03-04_GB.gb 512 kB
Tur_2026-03-04_POCKET.pocket 512 kB
Development log
- March 2026 Update46 days ago




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