Project Fighting Styles
A downloadable game
A prototype 3D fighting game that uses unconventional controls for the genre, focusing more on timings and positioning rather than directional inputs, combos, and power meters.
Made in Unity.
3D Models Made In Blender.
Animations from Mixamo.
Controls:
Input: | Action: |
Jump | Up (D-Pad & Analogue) |
Crouch | Down (D-Pad & Analogue) |
Run Forward & Walk Back | Left or Right (Relative to Screen Position) (D-Pad & Analogue) |
Crouch Walk | (While Crouching) Left or Right (Relative to Screen Position) (D-Pad & Analogue) |
Block | R1 |
Hop Back | R1 + Opposite of the Player's Facing Direction |
Z-Axis Dodge | R1 + Up or Down |
Walk | R1 + Player's Facing Direction |
Combat inputs coming soon.
Minimum Specs:
CPU: Quad-core @ 2.8Ghz
GPU: DX11 card with 2GB of VRAM
RAM: 8GB
Storage: TBA
Input: CONTROLLER REQUIRED, Fight Sticks currently not tested.
Status | Prototype |
Author | ADMAN |
Genre | Fighting |
Tags | 3D, Multiplayer |
Average session | A few seconds |
Inputs | Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Development log
- 10/03/2021 - Local Multiplayer WorksMar 10, 2021
- 02/03/2021 - A New Style Of Fighting GameMar 02, 2021
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