09/05/2017 Progress Update
Fixed the random picking of objects. Switched from C#'s Random class to Unity's one and it works better now. Now I just gotta tweak the amounts so certain things are rarer spawns.
That being said, I don't think I have enough enemy types. I currently have three; a bullet (Which I'm saving for bosses), enemy (Which also shoots bullets), and a wall. Maybe I should break down the enemy type further into sub types which have different behaviour patterns or something.
The other objects on the lane are player lives and random game modifiers. Nothing actually works at the moment, but once I've tweaked the spawning rates amongst other things, I'll probably get to work on the major gameplay systems.
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