20/09/2017 Progress Report


What's Working:

  • Player can now obtain other firing types that modify the firing mode.
  • Players can now pick up and use special limited use weapons, currently implemented ones are a laser that instantly destroys anything it hits, and a freeze shot that temporarily freezes anything it hits.
  • Additional tweaks to various things.

What I Need To Work On:

  • More enemy types
  • More weapons and power ups
  • Visual feedback from the HUD on various things
  • Making more levels
  • Lives system

Other Things I'm Doing:

  • Considering what to name the game
  • Going to do some 3D models for the player and such soon
  • Visual graphics and images
  • Rewriting the object spawning systems

Future Things:

  • Boss fights
  • Checkpoints
  • Pausing
  • Sound and Music
  • Art assets
  • Controller support
  • Saving/Loading
  • Graphics/Gameplay/Sound options
  • Difficulty levels
  • Bonus stuff

A Few Other Words:

So now I'm beginning the long and challenging task of rebuilding the object spawning code. I'm keeping a copy of my old code on the off chance stuff goes wrong, but hopefully I should be able to get a new system in and working. Problem is, the last time I "rewrote" a large section of my code, it took almost two months. So if I don't post much for a while, that'll be why.

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